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Cuadrado y Curvas Virtuales, from Sintesis series - Screenprinted Plexiglas, plastic and metal - signed and numbered on a label affixed to the reverse. // Cuadrado y Curvas Virtuales by Rafael Jesús Soto, created in 1979, is a mixed-media piece from his Síntesis series, exemplifying his mastery of kinetic and optical art. This work features a screen-printed Plexiglas panel with a grid of undulating black lines that create a dynamic, wave-like effect across the surface. At the center, a bright yellow square emerges, offering a focal point that contrasts sharply with the surrounding lines. The juxtaposition of the static square against the fluid, curving lines produces an optical illusion, making the yellow square appear to pulsate or move as the viewer shifts perspective. Crafted with Plexiglas, plastic, and metal, this signed and numbered artwork embodies Soto's exploration of perception, movement, and visual tension.
Cuadrado y Curvas Virtuales, 1979
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48.9 x 48.9 X 12.4 cm
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Details
Artist
Styles
Cuadrado y Curvas Virtuales, from Sintesis series - Screenprinted Plexiglas, plastic and metal - signed and numbered on a label affixed to the reverse. // Cuadrado y Curvas Virtuales by Rafael Jesús Soto, created in 1979, is a mixed-media piece from his Síntesis series, exemplifying his mastery of kinetic and optical art. This work features a screen-printed Plexiglas panel with a grid of undulating black lines that create a dynamic, wave-like effect across the surface. At the center, a bright yellow square emerges, offering a focal point that contrasts sharply with the surrounding lines. The juxtaposition of the static square against the fluid, curving lines produces an optical illusion, making the yellow square appear to pulsate or move as the viewer shifts perspective. Crafted with Plexiglas, plastic, and metal, this signed and numbered artwork embodies Soto's exploration of perception, movement, and visual tension.
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What is interactive art?
Interactive art is a form of art where the spectator is actively involved by the artist to achieve the artwork's purpose. This involvement can include allowing the visitor to walk around, in, or on the art installation, or even becoming a part of the artwork itself. Works in this category often feature computers, sensors, and interfaces that respond to various inputs such as meteorological changes, heat, motion, or other types of data programmed by the artist.
