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// Spiral by Rafael Jesús Soto, a silkscreen print created between 1955 and 1983, captures the artist's exploration of optical movement and perception. The composition features a series of black, curved lines that radiate outward in a spiral pattern against a white background, creating a compelling illusion of depth and motion. As the viewer’s eye follows the concentric curves, the image appears to pulsate and shift, drawing the eye towards the center in a seemingly endless vortex. Soto, a pioneer in kinetic and Op Art, skillfully uses minimal elements to evoke a powerful visual effect that blurs the boundary between two-dimensional and three-dimensional space. Measuring 68 cm by 68 cm, this piece exemplifies Soto’s ability to manipulate perception through precise, repetitive patterns, inviting viewers to engage with the dynamic energy of visual illusion.
Spiral, 1955-83
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68 x 68 cm
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// Spiral by Rafael Jesús Soto, a silkscreen print created between 1955 and 1983, captures the artist's exploration of optical movement and perception. The composition features a series of black, curved lines that radiate outward in a spiral pattern against a white background, creating a compelling illusion of depth and motion. As the viewer’s eye follows the concentric curves, the image appears to pulsate and shift, drawing the eye towards the center in a seemingly endless vortex. Soto, a pioneer in kinetic and Op Art, skillfully uses minimal elements to evoke a powerful visual effect that blurs the boundary between two-dimensional and three-dimensional space. Measuring 68 cm by 68 cm, this piece exemplifies Soto’s ability to manipulate perception through precise, repetitive patterns, inviting viewers to engage with the dynamic energy of visual illusion.
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What is interactive art?
Interactive art is a form of art where the spectator is actively involved by the artist to achieve the artwork's purpose. This involvement can include allowing the visitor to walk around, in, or on the art installation, or even becoming a part of the artwork itself. Works in this category often feature computers, sensors, and interfaces that respond to various inputs such as meteorological changes, heat, motion, or other types of data programmed by the artist.
