Cynical Realism

What is Cynical Realism?

Cynical Realism is a term first used in 1992 by art critic Li Xianting to describe a group of Beijing artists who created satirical social realist paintings. The group aimed to depict the psychological turmoil experienced in China as the country grappled with new political ideologies.
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Untitled (Smile-ism No. 9)

Yue Minjun

Untitled (Smile-ism No. 9), 2006

Limited Edition Print

Lithograph

USD 3,750

Sitting Man, from Mask Series

Zeng Fanzhi

Sitting Man, from Mask Series, 2006

Limited Edition Print

Lithograph

USD 5,990

Last Supper (Mask series)

Zeng Fanzhi

Last Supper (Mask series), 2002

Limited Edition Print

Silkscreen

Currently Not Available

Flower

Fang Lijun

Flower, 2005

Limited Edition Print

Screen-print

Currently Not Available

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Mobile

A mobile is a type of kinetic sculpture consisting of an ensemble of balanced parts that hang freely and move independently or as a whole when influenced by air currents or touch. Typically made of wire and colorful metal shapes, mobiles are designed to create dynamic visual effects through their motion.

Hyper-realism

Hyperrealism is a genre of sculpture and painting that closely resembles high-resolution photographs. It is an evolution of Photorealism and is often applied to an independent art style or movement that became prominent in Europe and the United States in the early 2000s. Hyperrealist artists focus on extreme detail and precision, creating works that are often indistinguishable from real-life images.

Light and Space

The Light and Space Movement refers to loosely affiliated art movements connected to minimalism, geometric abstraction, and op art that originated in Southern California in the 1960s. Greatly influenced by artist John McLaughlin, these artists focused on sensory phenomena such as light, perception, and space as central elements of their work. They also incorporated cutting-edge technologies from the aerospace and engineering industries to develop light-filled and sensuous objects, creating immersive experiences that emphasize the viewer's perception.

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Est. 2005 — twenty years of collecting, online.